
Sabriz Adoudel
Paragon Blitz
582
|
Posted - 2013.07.31 03:48:00 -
[1] - Quote
Aliventi wrote:Offer to move and sell the items. After you sell them tell him you are keeping the isk and he has been scammed. 
Sometimes the best scams avoid deception. The trust of a useful idiot is worth a lot of ISK (assuming you are accurate and that the idiot is indeed useful, if not, you are the idiot).
Just pay them 35% of Jita price and never tell them you are scamming. Sure you are losing 35% of possible profit, but you might stand to make a lot more long term.
Also, Jita may not be your closest hub. Consider the others.
An enemy is just a friend that you stab in the front. |

Sabriz Adoudel
Paragon Blitz
585
|
Posted - 2013.08.01 00:43:00 -
[2] - Quote
Careby wrote:While Jita prices are a good reference, the best way to dispose of an item 32 jumps from Jita may not be hauling it to Jita. A desperate seller sees buy orders in Jita are higher than those in the local region, and makes plans to haul. But there may be local buyers who would pay extra to avoid a trip to Jita. I like to avoid moving stuff unnecessarily.
This comes down to the question - what is produced locally and what is consumed locally?
If you are in an area of lowsec with lots of exploration and PVE activity, no major wars and little/no capital ship activity, and the area is dangerous enough that people don't want to fly around in deadspace fits or in Hulks, you'd find something like this:
Produced locally in excess: Meta 8 and higher modules (deadspace) other than cheap propulsion mods Meta 4 items that are not used much in small gang PVP (eg sensor dampeners, active armor hardeners, remote shield transfer modules) Tech 1 salvage Tech 2 Meta 3-4 mining equipment
Consumed locally in excess: Ship hulls under 250m ISK, particularly ABCs, t1 cruisers, HACs, AFs and (if there's some capital activity) hictors. The latter may be over 300m locally. High quality ammunition (faction and tech 2) Deadspace propulsion mods that are at the cheaper end of the spectrum (B-type 1MN AB, etc) Tech 2 drones and guns High quality cheap tackle equipment (meta 4 warp scrams, tech 2 webs, and whatever the best long point is) 3-point warp scramblers (faction or better) Armor plates Cap booster charges, particularly faction ones Minerals in general (unless the area has quiet systems where people can mine out entire grav sites in relative safety)
An enemy is just a friend that you stab in the front. |